

Philomena - And you could even go ahead and try to control a third animal if you decide to go ahead and get Eve pregnant. And you can offer her five food that you have collected previously to come join your group. because my hearing is so good, I've got these big ears, I can see another animal across this island. So here on the second island, you arrive and you smell the presence of another member of your species. Phil - Okay, and now I can leave my first island. Depending on your ability to actually collect food you get a different amount: so you could have an animal that is absolutely horrible because it doesn't really have any fingers, or you can have animals with very nimble fingers that are very good at plucking out all these berries from the bush. Philomena - And the game now tells you you have to go and collect some food, so you go next to that berry bush and then you just hit the collect button. Phil - So I'm this almost tiger-like little model sitting in this hexagonal grid.

Luckily he survives the fall, but he's now in an environment that he has never seen before, far away from his family, and he has no idea what is going to happen next. Adam wakes up and he's like, "oh my God, where am I?" And Adam is fending off and fighting back and scratches the bird of prey, so the bird of prey lets him go and he falls down.

While he and his sister are digging around looking for food, suddenly there's a big shadow on the ground, and a bird of prey swoops down and grabs Adam and carries him off into the distance. Philomena - So now we're going into story mode, so you will be playing as the little guy Adam who is a baby animal. You are in charge of a population of animals - kind of like mammal-fox-like, but they can also have other animals' traits - and you're trying to keep them alive against all kinds of different odds, such as temperature changes or predators. Philomena - Hi everybody, I'm Philomena Schwab, I'm a game designer from Switzerland and me and my team made a game that is called Niche: a Genetics Survival Game, which is a simulation game about population genetics. I’ve been trying out a new video game - and speaking to that game’s creator. Studying this usually requires a lot of quite dry maths, so I’ve found a better alternative. There are lots of factors influencing the frequencies of genes in populations, including whether the genes are dominant or recessive, whether they get helped or hindered by evolution, or in many cases, whether strange things happen thanks to random chance. In the final part of the programme, we’re talking about population genetics: the study of genes not in a single living thing, but in a group of living things.
